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[attr="class","enc_head"]I. Fighting Statistics
[attr="class","enc_sub"]How to judge your roleplay development.
Your character's statistics are an aesthetic addition to Aludium that work as guidelines for how you might play out certain in-character circumstances, when writing. They are: Strength, Agility, Defense and Wealth. When your character becomes involved in a confrontation or physical entanglement, it is important to keep an eye on the character statistics of the person they are involved with. There are no hard and fast mathematical rules to be applied here, only the agreement that realistic and believable results are made through your writing. For example, it is unlikely that someone with 2 Agility points would be able to outrun a character with 100 Agility points.
If there is ever a disagreement between roleplayers that the written circumstances do not match the character statistics of the players involved, then you need to message a member of staff to consult on the issue. Their decision is then final. You can find how to do this at the bottom of this page.
Just for clarification, the definition of each attribute, and how it might be used within a scenario or story, is laid out below, for your reference.
[attr="class","enc_head"]II. Strength
[attr="class","enc_sub"]Your physical strength and sturdiness of body.
Your character's physical strength. This may become prevalent in how much weight they can lift, whether they would be able to lift themselves up over something or push up against something that has fallen on them. It might affect how good they would be at swinging a lightsabre or participating in an arm-wrestle. Can your character lift falling doors, push free of a cage, master the manual controls of a ship falling out of orbit... All these things may be something to consider if there are two characters in a scene - one stronger than the other.
[attr="class","enc_head"]III. Agility
[attr="class","enc_sub"]Your physical speed and power of your movements.
Your character's physical speed. This might be useful to consider if your character is being chased, if they are chasing someone else, if they need to reach a location quickly or dodge the swing of a weapon. They may need to dart quickly across an open space and avoid being shot, or they might be attempting to start up a kinetic energy motor with a pedal bike. Whatever situation requires speed of movement - this is the attribute to consider.
[attr="class","enc_head"]IV. Defense
[attr="class","enc_sub"]Your ability to stay undetected and/or avoid injury.
Your character's Defense is a mixture of Stealth and Cunning. This is your character's ability to avoid confrontation - to sneak around, out think their opponent or manage to not have to engage in combat at all. A good Strength and Defense combo might also mean that they are a strong physical opponent who has an infallible physical defense. A good Agility and Defense combo might mean that your character is particularly good at dodging gun fire or weapon attacks.
[attr="class","enc_head"]V. Wealth
[attr="class","enc_sub"]Your in-character wealth and power.
Your character's wealth is a statistic of its own. There may be some places, events or plots that require you to be wealthy to enter or attend. There may be certain people in the universe who don't trust the wealthy upper classes, or those who look down on the poor.
Please note that your character's Wealth is for in-character purposes only. It cannot be used to purchase goods at the Emporium and are an asset of your character, not your member profile.
[attr="class","enc_head"]VI. Credits
[attr="class","enc_sub"]Your out-of-character money.
Just to confirm - your member credits are the form of money/wealth that you can spend in the Emporium and in out-of-character scenarios. Your credits are assigned based on forum participation. These are different from your character's Wealth. For more information on Credits, you need to go to the Gaining Credits and Purchasing Items page.
[attr="class","enc_link"]Go To: Credits and Purchases
[attr="class","enc_head"]VII. Increasing Statistics
[attr="class","enc_sub"]How to improve your Strength, Agility and Defense.
CHARACTER ACCEPTANCEWhen your character application is first accepted, by a member of our staff team, that staff member will assign 50 statistics points, divided across the three physical attributes: Strength, Agility, Defense. They will then add the appropriate Wealth to your character, based on their background. These values are decided by the member of staff based on the biographical description you have written for your character and are non-negotiable.
IN-CHARACTER ITEMSYou can increase your natural statistics and wealth, after acceptance, by purchasing in-character items at the Aludium Emporium. Each item in the Emporium has it's own statistic bonus to attach to your character upon purchase. When your apply to purchase an item from the Emporium, the item will be added to your Backpack and the attribute bonus will be added to your statistics.
IN-CHARACTER TRADINGWhile your Strength, Agility and Defense cannot be traded or bartered, your character's Wealth is open for use. Maybe you need to bribe someone to let you into a private location. Perhaps you rob someone of their purse (with their creator's permission of course) and need to transfer their money into your pocket. You can do this through the Emporium also, but remember that this form of trading requires your Wealth and not your user Credits.
[attr="class","enc_link"]Go To: The Emporium
[attr="class","enc_head"]VIII. Decreasing Statistics
[attr="class","enc_sub"]You cannot spend or lose Strength, Agility and Defense.
You cannot lose or spend your statistics like money. Just because your character ran a marathon does not mean their Strength or Agility suddenly drops. Your statistics are not used as currency but as permanent features of your character. What you can do, however, is request a change in them. If your character has suffered a paralysing accident or trained their body to become particularly fast or done something major in their storyline that significantly changes the appropriate statistics of your character, then you can message a member of staff and request a change in your attribute statistics. These changes, however, are only done on a switch basis - if you want to increase one of your attributes, you have to lose them from somewhere else. This is not a way of increasing your attributes - only reshuffling or losing them entirely. To increase your statistics, you must purchase items from the Emporium or (in the case of Wealth) trade them with other members (see above).
[b]STATISTICS CHANGE REQUEST[/b]
[b]Statistics to Change:[/b]
As stated. Remember to include by how much.
[b]Reason for Change:[/b]
What has happened to cause this change?
[attr="class","enc_link"]Submit Your Request
[attr="class","enc_head"]VII. Report a Discrepancy
[attr="class","enc_sub"]If you don't think someone is following the statistics.
If you're roleplaying with someone and their character behaves in a way that does not seem to make sense with the statistics you each have, and you're worried that there is an unfair discrepancy, then we recommend first speaking with the member involved. Politely explain your concerns and feelings that the events have unfolded incorrectly and see if they are willing to change their post. If they refuse, explain their side and you still believe the circumstances to be wrong, then please message the admin team to intervene. A staff member will read the thread in question and make a decision on whether the writing has been creative in its use of the statistics given, or has simply overriden them. This staff member's decision is final.
[b]STATISTIC DISCREPANCY[/b]
[b]Link to Thread:[/b]
As stated.
[b]Reason for Concern:[/b]
Where and how do you think the thread does not loyally follow the statistics of the characters involved?
[attr="class","enc_link"]Report a Problem